Much like Super Pac-Man, the 5200 port was never released, but can be found online. Even the jingles between stages manage to remain fairly faithful to the arcade version. While the maze now scrolls vertically instead of horizontally, it’s a minor change for something that keeps all the same beats of the original version. The port to the 2600 version suffers some obvious cuts to the graphics and audio, but still stands as a shockingly good port. If there’s any reason to put forth the frustrations presented by the game, it’s probably this. to his family, and the new intermissions feature a subplot of Jr.’s forbidden love with a ghost child. The game boots up with an animated sequence of a stork delivering Jr. If there’s really one thing the game improves on, it’s probably its presentation. The fact that the mazes take so much longer gives the game a much more meandering pace in general, which doesn’t really fit with the more frantic pace of earlier games. The result is a game with a lot of ideas that don’t lead to much beyond taking your quarter just a little faster. Even with two extra pellets above the usual four, wasting a pellet like this means that you’ll generally have to stop what you’re doing and go for the item. If you don’t grab it during this time, the bonus item will explode, taking both the item and the pellet with it. Even more frustratingly, if a bonus item reaches a power pellet, it’ll hover over it for a few seconds. down a little as he eats them, which can give a chasing ghost just enough speed to catch up with him. Bigger dots are worth more points, but will slow Jr. The moving bonus items also add a new wrinkle, as each time they pass over a dot, they’ll enlargen it. Because of this, a single maze takes much longer to clear than in previous titles, which slows down the game’s pacing dramatically. This would be interesting, except none of these mazes feature any warp tunnels. They’re actually about two and a half times the size of the maze featured in the original Pac-Man. The most noticeable difference are much larger mazes that now scroll horizontally. Pac-Man left off, with a scrolling maze and bonus items that move around the screen. Even If it’s far from the lowest point in the early run of the series, that doesn’t mean it’s really necessary to seek out, unless you’re out to master every Pac-Man game you can find. It’s only really eclipsed in mediocrity by the baffling Professor Pac-Man and the cobbled together Pac-Man Plus. More of an expansion of what GCC had already done with Ms. Bally Midway’s efforts to milk the franchise, Namco be damned, would march on with the release of Jr.
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